Zasz Fenris
Hunter of the Exotic
In a couple of sentences:
Zasz is not a complex man when it comes right down to it. His desires are very straight to the point and he rarely lies about his true motives. What he will do though, is stretch the truth. Perhaps not give the full story, because rarely is it beneficial to come up to someone and say, "I'm a slaver and I plan to slap a collar around your neck so I can add you to my collection." Truth be told, Zasz does not see himself as an evil or cruel person. Despite the whole entrapment and locking away of someone, he does not mistreat them or harm them more than he needs to in order to bring about proper submission. He views what he captures as beautiful and unique, and to lose such a creation would be outright negligent on his part, likewise goes for letting them run free. Who knows what could befall them if he were not around to keep them safe. |
Another Reference: [--x--]
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Physical Information
➘ Full Name: Zasz Fenris
➘ Aliases: Zasz, The Collector
➘ Age (Lived Years): 52 standard years
➘ Physical Age: 52 standard years
➘ Gender: Male
➘ Race: Taldarian [Click for more information]
➘ Body Type: Hard to tell from under his suit, but he's a thick and built man, tall with muscles that would be impressive were they shown.
➘ Height: Outside of his enclosure, Zasz stands at 6'8'', wearing the suit adds a couple of inches to bring him to 7'1".
➘ Weight: Without the suit he'd weigh in around two hundred and fifty pounds, inside his metal shell, his total comes in at a bit under half a ton.
➘ Coordination: He's a humanoid encased in a metal suit, his coordination and movements are limited somewhat beyond their normal ability, but not to the point of being clumsy
➘ Reflexes: The optical sensors in his mask along with an enhanced processor chip in his head allows him split second decisions on information fed through his helmet.
➘ Physical Strength: His suit and augments multiply his base strength to be able to combat a being well over twice his size. It's a big universe, never quite know what you'll run into out there.
Appearance
➘ Zasz towers at just over seven feet tall, and even without the full body suit, he would be considered a man you didn't want to cross unless you had an impressive weight of your own to throw about. Of course, he is never caught outside of one of his armors, owning several high military-grade combat enclosures. They are of similar designs, clad in black interconnected plates and circuits lying underneath. It serves as his assistance and protection in his line of work, and the mask keeps the undesirables from procuring more than a name during dealings with the slaver. Despite the lack of need for clothing he typically wears a heavy, fur-lined coat, and pants which have to be held up with either a belt or rope considering they have to be loose enough to fit over his metal leggings.
A select few have seen his face under the armor he practically lives inside. but if one did manage to tear through the reinforced exterior they'd find a pale figure, skin hidden from the sun for years now. One might assume that Zasz's physical frame would be diminished, atrophied from disuse with his suit having taken over every facet of his daily life. However, Zasz armor is synced into his actual body for precise response times and augmented to react at a computer's reaction with the implants he's installed. His flesh is a scarred mess from his time as a youth in the streets of his homeworld, as well as his servitude in the military, the man's face having the toll to show for it. From his lower lip to the right eye is a clean slice. The first augment he took was an advanced ocular replacement for that ruined organ. Zasz also keeps his head buzzed close to the scalp, as hair tends to get everywhere when you have a full helmet.
Personal Life/Personality
➘ Marital Status: Single
➘ Immediate Family: His twin sister, Andrea Fenris
➘ Allies: Teague Foxwell, Harper Reagan Winchcombe (though Zasz knows her as Rocket), Alex Winger
➘ Enemies: Enough to have numerous bounties placed on his head.
➘ Followers: N/A
➘ Friends: Teague Foxwell (?)
➘ Heroes: N/A
➘ Pets/Vassals/Slaves/etc: A prisoner ship full of his collection.
➘ General Alignment: Neutral Evil
➘ Sociability: Typically a loner, but that won't stop him from chatting with others, especially if it's to gather information on a mark.
➘ Sexual Orientation: Heterosexual
➘ Lures: A challenge, unique and/or beautiful individuals, a good way to make credits, busy social hubs, the darker side of a location.
➘ Savvies: Horticulture, hunting and tracking, martial combat, cyberware, piloting.
➘ Ineptities: Easily provoked, never drops a grudge, uncompromising to a fault, can't resist a potential addition to his collection.
➘ Profession: Slaver, occasionally doing bounty hunting or acting as a mercenary for hire.
➘ Education: A full education at the military academy back on his homeworld.
➘ Hobbies: Gardening, hunting bounties, adding to his collection, space travel.
➘ Religion: Technofaith
➘ Location of Birth: Voskova
➘ Location of Death: N/A
➘ Superstitions: N/A
➘ Virtues: Diligence
➘ Vices: Greed, Gluttony, Wrath
➘ Likes: Collecting unique and/or beautiful individuals, classical music, honesty, body modification through cyberware/bioware, spaceports.
➘ Dislikes: Zasz is an open minded and understanding individual, accepting of even the strangest of people's quirks. In fact, perhaps it makes it so that he typically passes over a person who cannot stand out either in a brief conversation or at a glance. He is incredibly protective of his personal information and is quick to aggress towards those that infringe on him in such a way.
➘ Affiliations: Various spaceports, a select number of cyber doctors, and a rolodex of underworld connections.
➘ Addictions: There are several things he does in excess, such as drinking, smoking, and various narcotics, but his intensive bioware implants such as an artificially enhanced spleen and a toxin extractor prevent any actual biological addiction.
➘ Handicaps: He's appears as a seven foot tall walking robot, there's some social stigmas attached depending on where he's located.
➘ Medical Conditions: Acquired cybergenetic hyperimmunity syndrome - With so many implants and cyberware, Zasz's body has adapted to the machine more than the man. This prevents him from receiving any sort of traditional biological transplant as well as blood transfusions that aren't specially cycled with nano-machines. Much to his displeasure, it also has given him severe allergic reactions to over 70 types of medicines and food types.
➘ Full Name: Zasz Fenris
➘ Aliases: Zasz, The Collector
➘ Age (Lived Years): 52 standard years
➘ Physical Age: 52 standard years
➘ Gender: Male
➘ Race: Taldarian [Click for more information]
➘ Body Type: Hard to tell from under his suit, but he's a thick and built man, tall with muscles that would be impressive were they shown.
➘ Height: Outside of his enclosure, Zasz stands at 6'8'', wearing the suit adds a couple of inches to bring him to 7'1".
➘ Weight: Without the suit he'd weigh in around two hundred and fifty pounds, inside his metal shell, his total comes in at a bit under half a ton.
➘ Coordination: He's a humanoid encased in a metal suit, his coordination and movements are limited somewhat beyond their normal ability, but not to the point of being clumsy
➘ Reflexes: The optical sensors in his mask along with an enhanced processor chip in his head allows him split second decisions on information fed through his helmet.
➘ Physical Strength: His suit and augments multiply his base strength to be able to combat a being well over twice his size. It's a big universe, never quite know what you'll run into out there.
Appearance
➘ Zasz towers at just over seven feet tall, and even without the full body suit, he would be considered a man you didn't want to cross unless you had an impressive weight of your own to throw about. Of course, he is never caught outside of one of his armors, owning several high military-grade combat enclosures. They are of similar designs, clad in black interconnected plates and circuits lying underneath. It serves as his assistance and protection in his line of work, and the mask keeps the undesirables from procuring more than a name during dealings with the slaver. Despite the lack of need for clothing he typically wears a heavy, fur-lined coat, and pants which have to be held up with either a belt or rope considering they have to be loose enough to fit over his metal leggings.
A select few have seen his face under the armor he practically lives inside. but if one did manage to tear through the reinforced exterior they'd find a pale figure, skin hidden from the sun for years now. One might assume that Zasz's physical frame would be diminished, atrophied from disuse with his suit having taken over every facet of his daily life. However, Zasz armor is synced into his actual body for precise response times and augmented to react at a computer's reaction with the implants he's installed. His flesh is a scarred mess from his time as a youth in the streets of his homeworld, as well as his servitude in the military, the man's face having the toll to show for it. From his lower lip to the right eye is a clean slice. The first augment he took was an advanced ocular replacement for that ruined organ. Zasz also keeps his head buzzed close to the scalp, as hair tends to get everywhere when you have a full helmet.
Personal Life/Personality
➘ Marital Status: Single
➘ Immediate Family: His twin sister, Andrea Fenris
➘ Allies: Teague Foxwell, Harper Reagan Winchcombe (though Zasz knows her as Rocket), Alex Winger
➘ Enemies: Enough to have numerous bounties placed on his head.
➘ Followers: N/A
➘ Friends: Teague Foxwell (?)
➘ Heroes: N/A
➘ Pets/Vassals/Slaves/etc: A prisoner ship full of his collection.
➘ General Alignment: Neutral Evil
➘ Sociability: Typically a loner, but that won't stop him from chatting with others, especially if it's to gather information on a mark.
➘ Sexual Orientation: Heterosexual
➘ Lures: A challenge, unique and/or beautiful individuals, a good way to make credits, busy social hubs, the darker side of a location.
➘ Savvies: Horticulture, hunting and tracking, martial combat, cyberware, piloting.
➘ Ineptities: Easily provoked, never drops a grudge, uncompromising to a fault, can't resist a potential addition to his collection.
➘ Profession: Slaver, occasionally doing bounty hunting or acting as a mercenary for hire.
➘ Education: A full education at the military academy back on his homeworld.
➘ Hobbies: Gardening, hunting bounties, adding to his collection, space travel.
➘ Religion: Technofaith
➘ Location of Birth: Voskova
➘ Location of Death: N/A
➘ Superstitions: N/A
➘ Virtues: Diligence
➘ Vices: Greed, Gluttony, Wrath
➘ Likes: Collecting unique and/or beautiful individuals, classical music, honesty, body modification through cyberware/bioware, spaceports.
➘ Dislikes: Zasz is an open minded and understanding individual, accepting of even the strangest of people's quirks. In fact, perhaps it makes it so that he typically passes over a person who cannot stand out either in a brief conversation or at a glance. He is incredibly protective of his personal information and is quick to aggress towards those that infringe on him in such a way.
➘ Affiliations: Various spaceports, a select number of cyber doctors, and a rolodex of underworld connections.
➘ Addictions: There are several things he does in excess, such as drinking, smoking, and various narcotics, but his intensive bioware implants such as an artificially enhanced spleen and a toxin extractor prevent any actual biological addiction.
➘ Handicaps: He's appears as a seven foot tall walking robot, there's some social stigmas attached depending on where he's located.
➘ Medical Conditions: Acquired cybergenetic hyperimmunity syndrome - With so many implants and cyberware, Zasz's body has adapted to the machine more than the man. This prevents him from receiving any sort of traditional biological transplant as well as blood transfusions that aren't specially cycled with nano-machines. Much to his displeasure, it also has given him severe allergic reactions to over 70 types of medicines and food types.
Abilities
➘ General Overview/Limits: Without his suit, Zasz is still a tough son of a bitch with his augmented form, but the threat is far less so. Inside that metal shell though, he will not tire in any reasonable manner, his punches will not become weaker over time, and his senses would be hard to dull. It has a internal power limit, but for him to burn it out would require an extreme lack of judgement on his part. He doesn't have any supernatural abilities on his side nor magic, just advanced technology, personal training, and a tactical intellect.
• Control Rig - This implant harnesses the raw data-coordinating and synchronization power of the middle brain in order to provide a direct neural interface with technical devices.
• Datajack - Coin-sized port with accompanied wire that allows direct mental access to technological devices; can be used in conjunction with other implants.
• Encephalon - Neural assistance processor.
• Hormonal Regulator - Supersedes the body's natural production and regulation of hormones for enhanced performance and control.
• Titanium Bone Lacing - Hi-tech bone lacing with a titanium coating to provide additional reinforcement and protection.
• Enhanced Articulation (Bioware) - Coats and lubricates joint surfaces to provide extreme fluidity of motion.
• Synthacardium (Bioware) - Artificially enhanced myocardium enables strenuous activities at higher levels than would otherwise be possible.
• Wired Reflexes - An artificial monofilament network of neural booster and adrenal stimulators that effectively supercharge a user’s reflexes.
• Internal Air Tank - The internal air tank replaces part of one lung with an internal air reserve that allows one to hold their breath for up to 2 hours.
• Pathogenic Defense (Bioware) - An enhanced spleen that can produce more effective and aggressive white blood cells for combating pathogens.
• Toxin Extractor (Bioware) - A specially cultivated cluster of cells in the liver improves its filtering capabilities.
• Pacemaker - Restores cardiac rhythm or jump starts the heart in emergency situations.
➘ General Overview/Limits: Without his suit, Zasz is still a tough son of a bitch with his augmented form, but the threat is far less so. Inside that metal shell though, he will not tire in any reasonable manner, his punches will not become weaker over time, and his senses would be hard to dull. It has a internal power limit, but for him to burn it out would require an extreme lack of judgement on his part. He doesn't have any supernatural abilities on his side nor magic, just advanced technology, personal training, and a tactical intellect.
- CQC [Close Quarters Combat]: Considering Zasz is all about the non-lethal capture of individuals, he is expertly trained in various forms of hand to hand combat, take-down techniques, and the general weak points of humanoid physiology [and some alien as well]. Not to mention, Zasz is far from honorable in combat and will do anything if necessary to get his mark either through vile underhanded methods or stalking to strike from the shadows at the right moment.
- Cyberware/Bioware List:
• Control Rig - This implant harnesses the raw data-coordinating and synchronization power of the middle brain in order to provide a direct neural interface with technical devices.
• Datajack - Coin-sized port with accompanied wire that allows direct mental access to technological devices; can be used in conjunction with other implants.
• Encephalon - Neural assistance processor.
• Hormonal Regulator - Supersedes the body's natural production and regulation of hormones for enhanced performance and control.
• Titanium Bone Lacing - Hi-tech bone lacing with a titanium coating to provide additional reinforcement and protection.
• Enhanced Articulation (Bioware) - Coats and lubricates joint surfaces to provide extreme fluidity of motion.
• Synthacardium (Bioware) - Artificially enhanced myocardium enables strenuous activities at higher levels than would otherwise be possible.
• Wired Reflexes - An artificial monofilament network of neural booster and adrenal stimulators that effectively supercharge a user’s reflexes.
• Internal Air Tank - The internal air tank replaces part of one lung with an internal air reserve that allows one to hold their breath for up to 2 hours.
• Pathogenic Defense (Bioware) - An enhanced spleen that can produce more effective and aggressive white blood cells for combating pathogens.
• Toxin Extractor (Bioware) - A specially cultivated cluster of cells in the liver improves its filtering capabilities.
• Pacemaker - Restores cardiac rhythm or jump starts the heart in emergency situations.
Weapons/Gear
➘ All-Purpose Enhancement Enclosure [APEC]: As with most full-body suits, this particular model was made to fit Zasz alone. Zasz has several models at his disposal, but all in all, they perform roughly the same in their functions. Meant as a jack of all trades design, it excels in nearly every aspect, but obviously not more so than a suit with a specific purpose in mind. Its alloy is resilient enough to take blows from lower caliber weapons with no issue, and energy projectiles depending on the specifics are dispersed with decent efficiency without heating the armor too much. That said, he tries not to get into the habit of getting hit too much as it isn't made for prolonged abuse. To get the jump on individuals impact dampeners can be activated to soften the movement of his armor against itself and his footsteps. Synced into his nerves and coordinating alongside his internal enhancements, APEC allows for heightened reflexes and physical strength, enough to put a dent in hardened metals. His helmet is a fairly typical HUD and serves as a database for his operations along with performing various scans of his surroundings whether it be environmental or personal. The suit comes with a basic automated cracking tool and your average defense protocols against cyber intrusion. A cracker worth their salt could break through the countermeasures, but there's nothing of note worth of stealing and in the case of a cyber-attack Zasz would switch over to unassisted control; it's more of a formality.
➘ Humanoid Suppression Gauntlet: Built into the right arm of his suits, this is Zasz's bread and butter when dealing with his business operations. The device pulls power from the suit itself to produce a strong electric current to physically direct into whatever the hand comes in contact with the intent to overload the target's muscle and neural systems to render them immobile. This can be charged more up to deal with mechanical systems as well. From the gauntlet, he can also generate a thin but sturdy collar after gripping an individual's neck. If the person bound by this device leaves a designated distance, or the high-frequency signal is interrupted, the explosive thread woven into the collar will detonate and likely terminate the individual.
➘ M2 Bronson: An elite military shotgun capable of rapid fire, this weapon is deadly at short range, but ineffective at long range. There are multiple ammo types that Zasz can load it with, but considering he deals primarily in nonlethal encounters, the gun is primed with shells filled with stun pellets.
➘ Stun Stick: A lightweight, but incredibly durable baton that can easily be concealed and can extend to a length of two feet. Like most of what he uses, a non-lethal electric charge runs through it to help quickly put down humanoid beings.
➘ All-Purpose Enhancement Enclosure [APEC]: As with most full-body suits, this particular model was made to fit Zasz alone. Zasz has several models at his disposal, but all in all, they perform roughly the same in their functions. Meant as a jack of all trades design, it excels in nearly every aspect, but obviously not more so than a suit with a specific purpose in mind. Its alloy is resilient enough to take blows from lower caliber weapons with no issue, and energy projectiles depending on the specifics are dispersed with decent efficiency without heating the armor too much. That said, he tries not to get into the habit of getting hit too much as it isn't made for prolonged abuse. To get the jump on individuals impact dampeners can be activated to soften the movement of his armor against itself and his footsteps. Synced into his nerves and coordinating alongside his internal enhancements, APEC allows for heightened reflexes and physical strength, enough to put a dent in hardened metals. His helmet is a fairly typical HUD and serves as a database for his operations along with performing various scans of his surroundings whether it be environmental or personal. The suit comes with a basic automated cracking tool and your average defense protocols against cyber intrusion. A cracker worth their salt could break through the countermeasures, but there's nothing of note worth of stealing and in the case of a cyber-attack Zasz would switch over to unassisted control; it's more of a formality.
➘ Humanoid Suppression Gauntlet: Built into the right arm of his suits, this is Zasz's bread and butter when dealing with his business operations. The device pulls power from the suit itself to produce a strong electric current to physically direct into whatever the hand comes in contact with the intent to overload the target's muscle and neural systems to render them immobile. This can be charged more up to deal with mechanical systems as well. From the gauntlet, he can also generate a thin but sturdy collar after gripping an individual's neck. If the person bound by this device leaves a designated distance, or the high-frequency signal is interrupted, the explosive thread woven into the collar will detonate and likely terminate the individual.
➘ M2 Bronson: An elite military shotgun capable of rapid fire, this weapon is deadly at short range, but ineffective at long range. There are multiple ammo types that Zasz can load it with, but considering he deals primarily in nonlethal encounters, the gun is primed with shells filled with stun pellets.
➘ Stun Stick: A lightweight, but incredibly durable baton that can easily be concealed and can extend to a length of two feet. Like most of what he uses, a non-lethal electric charge runs through it to help quickly put down humanoid beings.
A Little Snippet of Their Life:
Hailing from a world distant from heavily populated core systems, Zasz grew up in a harsh environment with an even more unforgiving culture for oddities like himself. His bred callousness towards others is difficult to find in sentient life even now. A miscreant drafted into the Voskovan army at a young age, he adapted to the sudden change and rose quickly through the ranks, using their rigid training to become one of the most vicious, toughest fighters within the Voskova military. Eventually, he'd find himself placed within Voskova's expeditionary force, where his deviancy could be masked with a more lax oversight. Well-learned to protect himself and his interests, the military merely gave him the freedom to indulge in the thrill of the hunt. In the end, he loved catching the most beautiful of prey and keeping them safe in confines he built of his own design.
Still, as careful he might have been in his efforts even Zasz's skills did not prevent wind of his actions from returning to the mainland. Stripped of his ranks and arrest warrants placed on his head, Zasz's sole recourse was to flee into the deepest reaches of space to pursue his recreations without any chains to hold him back.
The people of Voskova are technological fanatics and savants, bordering an almost fetish approach to the idea of physical enhancement through a circuit board and Zasz is the poster child for such individuals. Having taken his military grade full body enclosure, Zasz is a master at dealing with nearly any situation he faces. In time he'd add numerous advancements to his fleshy husk; various neural, muscular, skeletal, chemical and biological implants put Zasz body above and beyond the average human. That coupled with years of experience makes him a dangerous hunter, and not someone one would want sided against them.
Lying his way into the graces of others is one of his fortes while stabbing the same people in the back seconds later is another.
A dead target is about as useful as a corpse can be, so hand to hand combat is a must in his work and Zasz trained well to be able to quickly and efficiently take down whomever his needs. Time is never really on your side when wishing to kidnap someone after all.
Today, Zasz still happily acquires and sells a wide variety of specialty goods across all corners of known space. If one wanted a particular title, then they could call him a slaver, one who runs his own thriving collection operation. Occasionally, he is contracted to pick up a specific named target, though his prices are never cheap for such matters. Bounties, as appealing as they are, rarely find themselves collected by Zasz, though they do make fun personal hunts.
Hailing from a world distant from heavily populated core systems, Zasz grew up in a harsh environment with an even more unforgiving culture for oddities like himself. His bred callousness towards others is difficult to find in sentient life even now. A miscreant drafted into the Voskovan army at a young age, he adapted to the sudden change and rose quickly through the ranks, using their rigid training to become one of the most vicious, toughest fighters within the Voskova military. Eventually, he'd find himself placed within Voskova's expeditionary force, where his deviancy could be masked with a more lax oversight. Well-learned to protect himself and his interests, the military merely gave him the freedom to indulge in the thrill of the hunt. In the end, he loved catching the most beautiful of prey and keeping them safe in confines he built of his own design.
Still, as careful he might have been in his efforts even Zasz's skills did not prevent wind of his actions from returning to the mainland. Stripped of his ranks and arrest warrants placed on his head, Zasz's sole recourse was to flee into the deepest reaches of space to pursue his recreations without any chains to hold him back.
The people of Voskova are technological fanatics and savants, bordering an almost fetish approach to the idea of physical enhancement through a circuit board and Zasz is the poster child for such individuals. Having taken his military grade full body enclosure, Zasz is a master at dealing with nearly any situation he faces. In time he'd add numerous advancements to his fleshy husk; various neural, muscular, skeletal, chemical and biological implants put Zasz body above and beyond the average human. That coupled with years of experience makes him a dangerous hunter, and not someone one would want sided against them.
Lying his way into the graces of others is one of his fortes while stabbing the same people in the back seconds later is another.
A dead target is about as useful as a corpse can be, so hand to hand combat is a must in his work and Zasz trained well to be able to quickly and efficiently take down whomever his needs. Time is never really on your side when wishing to kidnap someone after all.
Today, Zasz still happily acquires and sells a wide variety of specialty goods across all corners of known space. If one wanted a particular title, then they could call him a slaver, one who runs his own thriving collection operation. Occasionally, he is contracted to pick up a specific named target, though his prices are never cheap for such matters. Bounties, as appealing as they are, rarely find themselves collected by Zasz, though they do make fun personal hunts.
Theme Song: Polkadot Cadaver - Chloroform Girl