Lilly Vander
The Huntress
In a couple of sentences:
Lilly is a product of her environment and a selection of bad choices through her life. While most individuals are deserving of the seedy titles that come with working for the organization she belongs to, the lioness is in substantial debt and considerably entrenched in their folds to easily remove herself. So she makes the best of her position, doing what she's told and keeping herself useful and alive until an out can be found. The Simba is an excellent huntress and fighter, ruthless in her job while performing occasional work as a guardian for VIPs of the organization. Off the clock, Lilly loves to blow off steam and kick back if possible, but those times are few and far between, her leash kept short and taut. Lilly is a beast at heart and is currently akin to a caged animal just waiting to sink her claws into her captors. |
Physical Information
➘ Full Name: Lillian Audra Vander
➘ Aliases: Lilly, Ms. Vander, Lioness, Huntress
➘ Age (Lived Years): 28 standard years.
➘ Physical Age: There's no unnaturally long life about her, same as she's aged so far.
➘ Gender: Female
➘ Race: Simba of the Bastet (Werelion)
➘ Body Type: Tall and strong form with tight muscles built for speed.
➘ Height: 6'1"
➘ Weight: 175 lbs
➘ Coordination: A huntress knows well how to move her body with fluidity and precision.
➘ Reflexes: The same holds true as stated before.
➘ Physical Strength: Being a werelion and trained as a hunter, her physical strength is nothing to be scoffed at.
Appearance
➘ Lilly does not have much of an extensive wardrobe, her clothes are mostly for work. Even when off of the job her attire still fits the need if she get a call to go on the hunt. As a card dealer for a casino, she commonly wears a well fitted button up shirt with a black vest clinging tight to her form. More often than not she'll roll up the sleeves a bit to give some semblance disobedience, but still dutifully tucks the shirt into her black slacks and holds it in place with a black leather belt. Dress shoes are polished to a shine, as she does not often have to chase someone down in such clothes, more in a position of punishment and defense for the building. She always has a deck or two of cards on her as per her job.
When in her off time, or on her actual job, the clothing Lilly wears looks well worn in. Tennis shoes are heavily scuffed and clearly have been through hell and back. Her jeans find themselves replaced often, tears and frays in the denim a regular occurrence from the falls and scuffles Lilly finds herself in. A white belt hands around the loops where she straps her phone and a small red pouch where she hold items of various use. Her shirts vary from long sleeved button ups to graphic tees, but often she sticks with the color red. Lilly is never caught without her black leather jacket though, it's her trademark article. Slits in the sleeves help keep her cool when running for a spell despite the leather not being advantageous for such an endeavor.
With a head full of thick black locks holding quite the volume it hearkened back to her clans roots in the heart of Africa. Lilly though, is several generations displaced from the continent, being born with a mix of western European bloodlines. Lately she has grown it out, hanging on her shoulders and cascading off of her back. The lioness doesn't always keep the length, now and then cropping it short. Sharp green eyes stand out against her her not nearly as strong facial features and fair skin. Her body is that of a runner with lean, powerful muscles allowing her speed and flexibility.
➘ Description of her shifting forms: [Visual Representation]
Personal Life/Personality
➘ Marital Status: Single
➘ Immediate Family: Unsure if her mother and father are still around.
➘ Allies: Silky, Zeno and his Corporation
➘ Enemies: Same as above.
➘ Followers: N/A
➘ Friends: N/A
➘ Heroes: N/A
➘ Pets/Vassals/Slaves/etc: N/A
➘ General Alignment: Chaotic Neutral
➘ Sociability: Lilly doesn't get a whole lot of time off, so when she does she likes to hit up the crowds wherever she can.
➘ Sexual Orientation: Men to dominate her, women for her to dominate.
➘ Lures: Quiet in the streets, noisy in the sheets, a way out, a big payoff, not having to pay for drinks.
➘ Savvies: Running, tracking, fighting, street smarts, slight of hands.
➘ Ineptities: Being too pushy, addictive personality, awful cook, a bit single-minded.
➘ Profession: Card dealer, bodyguard, hunter and tracker
➘ Education: Barely finished grade school.
➘ Hobbies: People watching, sparring and grappling, card tricks.
➘ Religion: Catholic, not currently practicing.
➘ Location of Birth: Nantes, France
➘ Location of Death: N/A
➘ Superstitions: N/A
➘ Virtues: Kindness
➘ Vices: Lust, Gluttony, Pride
➘ Likes: Drinking, a good lay, long runs, casual smoking, working out, comedy specials, socializing when she has the time.
➘ Dislikes: Casinos, gambling, monsters and other things that go bump in the night, a sedentary lifestyle.
➘ Affiliations: One of the African Simba Tribes/Black Tooth/Ahadi (in theory), The Corporation, Silky and his ventures
➘ Addictions: Gambling (recovering), prescription painkillers, alcohol.
➘ Handicaps: She's often on an assortment of pills, and is close to crippled when removed from them.
➘ Medical Conditions: N/A
➘ Full Name: Lillian Audra Vander
➘ Aliases: Lilly, Ms. Vander, Lioness, Huntress
➘ Age (Lived Years): 28 standard years.
➘ Physical Age: There's no unnaturally long life about her, same as she's aged so far.
➘ Gender: Female
➘ Race: Simba of the Bastet (Werelion)
➘ Body Type: Tall and strong form with tight muscles built for speed.
➘ Height: 6'1"
➘ Weight: 175 lbs
➘ Coordination: A huntress knows well how to move her body with fluidity and precision.
➘ Reflexes: The same holds true as stated before.
➘ Physical Strength: Being a werelion and trained as a hunter, her physical strength is nothing to be scoffed at.
Appearance
➘ Lilly does not have much of an extensive wardrobe, her clothes are mostly for work. Even when off of the job her attire still fits the need if she get a call to go on the hunt. As a card dealer for a casino, she commonly wears a well fitted button up shirt with a black vest clinging tight to her form. More often than not she'll roll up the sleeves a bit to give some semblance disobedience, but still dutifully tucks the shirt into her black slacks and holds it in place with a black leather belt. Dress shoes are polished to a shine, as she does not often have to chase someone down in such clothes, more in a position of punishment and defense for the building. She always has a deck or two of cards on her as per her job.
When in her off time, or on her actual job, the clothing Lilly wears looks well worn in. Tennis shoes are heavily scuffed and clearly have been through hell and back. Her jeans find themselves replaced often, tears and frays in the denim a regular occurrence from the falls and scuffles Lilly finds herself in. A white belt hands around the loops where she straps her phone and a small red pouch where she hold items of various use. Her shirts vary from long sleeved button ups to graphic tees, but often she sticks with the color red. Lilly is never caught without her black leather jacket though, it's her trademark article. Slits in the sleeves help keep her cool when running for a spell despite the leather not being advantageous for such an endeavor.
With a head full of thick black locks holding quite the volume it hearkened back to her clans roots in the heart of Africa. Lilly though, is several generations displaced from the continent, being born with a mix of western European bloodlines. Lately she has grown it out, hanging on her shoulders and cascading off of her back. The lioness doesn't always keep the length, now and then cropping it short. Sharp green eyes stand out against her her not nearly as strong facial features and fair skin. Her body is that of a runner with lean, powerful muscles allowing her speed and flexibility.
➘ Description of her shifting forms: [Visual Representation]
- Homid - Human form, and what the Simba finds most comfortable, Simba tend to be attractive in this form.
- Sokto - The Sokto form is a hybrid of human and feline characteristics, with the emphasis on human traits. The Simba's height grows, limbs lengthen, and musculature is far more defined. Their claws can extend from their fingers on command and facial features, eyes, and teeth become more catlike. The Simba's body hair thickens, and they become disturbingly inhuman.
- Crinos - Extraordinarily strong and tough, not to mention huge: anywhere between 7 and 12 feet in height, and weighing up to 500 kg. The face of a Crinos Simba possess a lion-like snout and muzzle, their claws are non-retractable and can extend up to five inches from the fore and hind paws. This form provides the greatest protection while still being able to manipulate weapons. Inflicts a lesser degree of Delirium.
- Chatro - The primordial war-form. The Chatro takes the feline form and supercharges it. This form is massively built, and utterly terrifying. The Simba's claws are longer and the canines extend to a length of 3-5 inches.
- Feline - Feline form. Homid Simba take the form of a feline matching their Tribe, which in Lilly's case would be a African lioness.
Personal Life/Personality
➘ Marital Status: Single
➘ Immediate Family: Unsure if her mother and father are still around.
➘ Allies: Silky, Zeno and his Corporation
➘ Enemies: Same as above.
➘ Followers: N/A
➘ Friends: N/A
➘ Heroes: N/A
➘ Pets/Vassals/Slaves/etc: N/A
➘ General Alignment: Chaotic Neutral
➘ Sociability: Lilly doesn't get a whole lot of time off, so when she does she likes to hit up the crowds wherever she can.
➘ Sexual Orientation: Men to dominate her, women for her to dominate.
➘ Lures: Quiet in the streets, noisy in the sheets, a way out, a big payoff, not having to pay for drinks.
➘ Savvies: Running, tracking, fighting, street smarts, slight of hands.
➘ Ineptities: Being too pushy, addictive personality, awful cook, a bit single-minded.
➘ Profession: Card dealer, bodyguard, hunter and tracker
➘ Education: Barely finished grade school.
➘ Hobbies: People watching, sparring and grappling, card tricks.
➘ Religion: Catholic, not currently practicing.
➘ Location of Birth: Nantes, France
➘ Location of Death: N/A
➘ Superstitions: N/A
➘ Virtues: Kindness
➘ Vices: Lust, Gluttony, Pride
➘ Likes: Drinking, a good lay, long runs, casual smoking, working out, comedy specials, socializing when she has the time.
➘ Dislikes: Casinos, gambling, monsters and other things that go bump in the night, a sedentary lifestyle.
➘ Affiliations: One of the African Simba Tribes/Black Tooth/Ahadi (in theory), The Corporation, Silky and his ventures
➘ Addictions: Gambling (recovering), prescription painkillers, alcohol.
➘ Handicaps: She's often on an assortment of pills, and is close to crippled when removed from them.
➘ Medical Conditions: N/A
Abilities
➘ General Overview/Limits: Lilly is a surprisingly experienced Simba considering her heritage, but with her being an ocean apart from any real tribal connection and each encounter possibly being one of life or death, the lioness found a rapid need to learn the skills that she would require to survive in her environment of metal and stone. Her abilities revolve primarily around avoiding conflict until the last possible second, getting as much as an advantage as possible before striking and ensuring her opponent never sees her coming. While her shifting forms give her a tremendous advantage against other humanoids, her abilities and inexperience in fighting other shifters places her at a great disadvantage in combat with one equal in her physical strength.
➘ General Overview/Limits: Lilly is a surprisingly experienced Simba considering her heritage, but with her being an ocean apart from any real tribal connection and each encounter possibly being one of life or death, the lioness found a rapid need to learn the skills that she would require to survive in her environment of metal and stone. Her abilities revolve primarily around avoiding conflict until the last possible second, getting as much as an advantage as possible before striking and ensuring her opponent never sees her coming. While her shifting forms give her a tremendous advantage against other humanoids, her abilities and inexperience in fighting other shifters places her at a great disadvantage in combat with one equal in her physical strength.
- Sweet Hunter's Smile [Homid Gift]: This gift allows a Homid to become more persuasive when dealing with others, in such a way that their statements and arguments are imbued with added meaning or credibility.
- Cowing the Bullet [Homid Gift]: The spirit of tools recognizes man as its master, as a result, they become reluctant to harm the Homid. Reduces damage of non-silver weapons against the Homid.
- Armor of Kings [Simba Gift]: This gift provides a limited resistance to silver; the Simba concentrates and is able to soak several glancing blows or one major strike.
- Heart of Storms [Simba Gift]: This gift provides greatly increased strength for the Simba to combat their foes. Increases rage while active.
- Sun Claws [Simba Gift]: After concentration, the Simba's claws and fangs are enveloped in a smokeless golden flame increasing damage dealt--doubly so when attacking vampire or other undead creatures. Increases rage and weakens the ability to regenerate while active.
- Catfeet [Bastet Gift]: This gift provides the Simba the agility of a cat, making them immune to falls under 100 feet. They also has perfect balance even on the most slippery surfaces, and has advantage against all combat grapples and tackles.
- Impala's Flight [Bastet Gift]: This gift provides the Simba with double their movement speed at the expense of greater stamina expenditure.
- Silent Stalking [Bastet Gift]: This gift provides the Simba with silent movement when traversing any terrain.
- Pulse of the Prey [Bastet Gift]: If they knows anything about their prey, the Simba can track it down as rapidly as they can travel. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the Umbra as well as finding beings walking the fleshlands.
Weapons/Gear
➘ Just her hands and feet, when she shifts her claws and teeth make a valuable addition.
➘ Just her hands and feet, when she shifts her claws and teeth make a valuable addition.
A Little Snippet of Their Life:
Now Lilly never asked to be placed in the position she found herself in, but she can't change the decisions she made in the past. A girl with a few too many vices and not enough luck on her side, that and owing the wrong people money when her number came up. Lilly loved hitting up the casino floor the second she came of age; the drinks were a plenty, beautiful people were there with inhibitions running wild, and the thrill of gambling gave her a high like no other. The girl lived in the less than legal underground world that revolved around such places, fight clubs were her go to source of cash and adrenaline when she was strapped and broke for the tables. Never did she make a profit, far too greedy with her actions and somewhat enjoying the chase that came with her bills coming due. Each city that she ran from marked the start of a whole new life for the lioness, who long since lost ties with her clan when she was a teen, not that her family had been particularly close to the African tribe as a whole since they were living in western France. The pride she had as a lioness and the desire to dominate others was just about all that remained of her bestial bloodline.
There are some people she found out, that even an all-star running like herself could not dodge. A tab she could never hope of paying off and a group far more interested in her metaphyisical talents more so than the monetary debt being paid, she found herself in unwilling employment when monsters in suits were sent a knocking to her door with an offer she could not avoid or refuse. Lilly had never been professional in her tracking skills, often using her instincts for personal endeavors instead of any practical use. In her they saw potential and honed her skills with methods she had little choice but to abide by. In this they tightened their hold over her, drugs without a label heightening her senses, and making her dependent on the pills being provided lest she suffer the debilitating side affects of withdrawal. Put into a stuffy suit and labeled like the rest of her so called comrades, the lioness now was a huntress for an organization without a name.
Now Lilly never asked to be placed in the position she found herself in, but she can't change the decisions she made in the past. A girl with a few too many vices and not enough luck on her side, that and owing the wrong people money when her number came up. Lilly loved hitting up the casino floor the second she came of age; the drinks were a plenty, beautiful people were there with inhibitions running wild, and the thrill of gambling gave her a high like no other. The girl lived in the less than legal underground world that revolved around such places, fight clubs were her go to source of cash and adrenaline when she was strapped and broke for the tables. Never did she make a profit, far too greedy with her actions and somewhat enjoying the chase that came with her bills coming due. Each city that she ran from marked the start of a whole new life for the lioness, who long since lost ties with her clan when she was a teen, not that her family had been particularly close to the African tribe as a whole since they were living in western France. The pride she had as a lioness and the desire to dominate others was just about all that remained of her bestial bloodline.
There are some people she found out, that even an all-star running like herself could not dodge. A tab she could never hope of paying off and a group far more interested in her metaphyisical talents more so than the monetary debt being paid, she found herself in unwilling employment when monsters in suits were sent a knocking to her door with an offer she could not avoid or refuse. Lilly had never been professional in her tracking skills, often using her instincts for personal endeavors instead of any practical use. In her they saw potential and honed her skills with methods she had little choice but to abide by. In this they tightened their hold over her, drugs without a label heightening her senses, and making her dependent on the pills being provided lest she suffer the debilitating side affects of withdrawal. Put into a stuffy suit and labeled like the rest of her so called comrades, the lioness now was a huntress for an organization without a name.
Arts
Theme Song:
Theme Song: