Valgaari: An Info Dump
Physiology and Anatomy
The Valgaari are monstrous reptilian beasts, towering over most humanoid races and then some. Cold-blooded by design, they fundamentally live in temperate or hot environments. Certain technical advancements can allow them to survive in all locales, however. Lacking any outward physical features that exist on humanoids, the Valgaari protect what would be otherwise exposed appendages internally behind their nigh impenetrable dermal defenses. Their ears exist as small slits on the side of their skulls and while they are fully capable of hearing the Valgaari as a whole have a fairly diminished auditory sense. Valgaari eyes are thick black pools that see the typical color spectrum rather poorly but can view not only the infrared range but thermal radiation as well.
From head to toe, the Valgaari are covered in thick, smooth scales, lacking any hair follicles that the mammals of the universe would possess. Typically, the scales of the Valgaari come in earthy hues such as browns and greens, but oddities sprout up every so often and are raised lavishly for breaking from the norm. They would best be compared to the skin of snakes, though Valgaari scales are their ultimate biological evolution. The protective layer is just that, a first and best guard against any threat. The scales are one continuous hue and pattern, save for a strip down their spine and across the top of their heads. These areas are the defining visual characteristics of any Valgaari.
As with their lack of ears, the Valgaari nostrils are slits into the skin instead of outward protrusions. In this case, there are four almost unnoticeable horizontal openings in the center of their flat faces. Valgaari have two sets of arms for a total of four, each are capable of full independence of moment from the others allowing for incredible feats of dexterity and strength.
The Valgaari are built like tanks, with a torso thick as a tree trunk and limbs wider than a man's head. While mating with other humanoid races is possible, it is highly discouraged. Most women would be physically unable to accept the girth of even the least endowed male cocks of the Valgaari, and the female Valgaari are sexually aggressive to the point where other Valgaari are only able to withstand their violent sexual assault. Valgaari men hold feats of strength in the summer to win over the attention of potential mates attention of women so they can produce an offspring by spring. Usually, only a single child is born from this coupling and father likely never know who his progeny is as the mother retreats to the nursery after conception. Valgaari infants physically mature in a rapid manner from the moment they break free from their egg casing, reaching adolescence within a manner of a year. From that period onward their mental development is handled by the matriarchy, funneling the youths into roles within society deemed appropriate for them.
Valgaari are bipedal, with four arms and two legs.
Valgaari have three fingers and an opposable thumb on each hand, and four toes on each foot.
Valgaari irises are nonexistent, instead their entire ocular unit is a murky black orb lacking any discernible definitions.
Valgaari lack hair and the coloration of their scales vary from region to region as it is with humans living on Earth.
The average Valgaari male lives to be 720-800 (earth) years old.
The average Valgaari female lives to be 1200-1300 (earth) years old.
The average Valgaari male is 7.8-8.5 feet tall.
The average Valgaari female is 8.8-10.0 feet tall.
The Valgaari are monstrous reptilian beasts, towering over most humanoid races and then some. Cold-blooded by design, they fundamentally live in temperate or hot environments. Certain technical advancements can allow them to survive in all locales, however. Lacking any outward physical features that exist on humanoids, the Valgaari protect what would be otherwise exposed appendages internally behind their nigh impenetrable dermal defenses. Their ears exist as small slits on the side of their skulls and while they are fully capable of hearing the Valgaari as a whole have a fairly diminished auditory sense. Valgaari eyes are thick black pools that see the typical color spectrum rather poorly but can view not only the infrared range but thermal radiation as well.
From head to toe, the Valgaari are covered in thick, smooth scales, lacking any hair follicles that the mammals of the universe would possess. Typically, the scales of the Valgaari come in earthy hues such as browns and greens, but oddities sprout up every so often and are raised lavishly for breaking from the norm. They would best be compared to the skin of snakes, though Valgaari scales are their ultimate biological evolution. The protective layer is just that, a first and best guard against any threat. The scales are one continuous hue and pattern, save for a strip down their spine and across the top of their heads. These areas are the defining visual characteristics of any Valgaari.
As with their lack of ears, the Valgaari nostrils are slits into the skin instead of outward protrusions. In this case, there are four almost unnoticeable horizontal openings in the center of their flat faces. Valgaari have two sets of arms for a total of four, each are capable of full independence of moment from the others allowing for incredible feats of dexterity and strength.
The Valgaari are built like tanks, with a torso thick as a tree trunk and limbs wider than a man's head. While mating with other humanoid races is possible, it is highly discouraged. Most women would be physically unable to accept the girth of even the least endowed male cocks of the Valgaari, and the female Valgaari are sexually aggressive to the point where other Valgaari are only able to withstand their violent sexual assault. Valgaari men hold feats of strength in the summer to win over the attention of potential mates attention of women so they can produce an offspring by spring. Usually, only a single child is born from this coupling and father likely never know who his progeny is as the mother retreats to the nursery after conception. Valgaari infants physically mature in a rapid manner from the moment they break free from their egg casing, reaching adolescence within a manner of a year. From that period onward their mental development is handled by the matriarchy, funneling the youths into roles within society deemed appropriate for them.
Valgaari are bipedal, with four arms and two legs.
Valgaari have three fingers and an opposable thumb on each hand, and four toes on each foot.
Valgaari irises are nonexistent, instead their entire ocular unit is a murky black orb lacking any discernible definitions.
Valgaari lack hair and the coloration of their scales vary from region to region as it is with humans living on Earth.
The average Valgaari male lives to be 720-800 (earth) years old.
The average Valgaari female lives to be 1200-1300 (earth) years old.
The average Valgaari male is 7.8-8.5 feet tall.
The average Valgaari female is 8.8-10.0 feet tall.
Planet Brach'tier's details and composition
Brach'tier is a rather large moon orbiting the gas giant Brach in Epsilon Lambda System. In a system of gas planets which obviously cannot sustain life in the traditional sense, Brach'tier finds itself the only planetoid with sentient creatures populating its surface. Being a moon orbiting a planet, which itself is in a circumbinary orbit of two stars, the global environment is in constant flux on Brach'tier. The theory behind Brach'tier's origin is that it once was a protoplanet drifting through the void of space before it was captured by Brach's strong gravitational pull.
At a glance, Brach'tier appears most inhospitable and upon closer inspection, this would absolutely prove to be the case. At one point oceans seemed to cover the now barren rock now, though, many simply exist as cavernous trenches filled with sand and despair. Brach protects Brach'tier from the deadly solar flares from the twin suns, but there is little recourse from the extreme heat. While the Valgaari are astonishingly resilient to the trials Brach'tier, even they cannot exist out in the open for extended periods.
Nowadays, little of the surface is populated. Instead, the Valgaari cities are carved into the ground and mountains named for the matriarch of that particular tribe. Tch'ava is the largest Valgaari tribe and though no other would admit to it, the ruling force upon Brach'tier. This empire stretches across what would be considered the most liveable section of land. During the fall season, the Tch'ava tribe is able to vacate the caverns and mountains safely. They use this time to collect the thawed glacial water and hunt for larger prey. It is also home to the Valley of the Matriarchs, the resting place for all fallen tribal leaders and war heroes.
Under the surface, tunnels connect nearly every city no matter the distance as it is the only means to trade as well as wage war, each go hand in hand with the Valgaari.
The life forms that are able to survive the intense conditions under the blistering suns are terrible foes even to the Valgaari who fear no one. Eight legged stalkers three stories high scour the deserts for their prey of choice, the sand worms which can grow to be more massive than the stalkers themselves. Underground vicious molelike monsters nearly as large as the Valgaari fight for territory in a constant struggle against a superior foe. Nothing weak can survive on Brach'tier, pray for all travelers that wander this way.
Galaxy: Epsilon Lambda
Planet Type: Moon of the gas giant Brach in a binary star system.
Satellites: It is the singular satellite of Brach.
Internal structure of Voskova:
1. Crust: 150 km thick
2. Mantle: 2,600 km thick
3. Core: 2,500 km thick
Orbital Distance (Brach): 1.496 e+8 Kilometers
Orbital Distance (Brach'tier): 384,400 Kilometers
Orbital Period (Brach): 300.3 Earth Days
Orbital Period (Brach'tier): 35 Earth Days
Radius: 5,250 km
Day Length: 15 hours, roughly 8 hours of light.
Surface Pressure: 123.1 kPa
Surface Gravity: 2.1 Earth gees
Surface Temp: Min (-151.8° C/-241.2° F) Max (98° C/208.4° F)
Mass (Brach): 23.17 Earth Masses
Mass (Brach'tier): 0.85 Earth Masses
Water Sources: 5% of Voskova is made up of water sources (Underground Lakes, Rivers, Ice shelves and glaciers)
Biomes (by spatial size): Mountains (10%), Desert (80%), Shrubland (4%), Arctic (6%).
Brach'tier is a rather large moon orbiting the gas giant Brach in Epsilon Lambda System. In a system of gas planets which obviously cannot sustain life in the traditional sense, Brach'tier finds itself the only planetoid with sentient creatures populating its surface. Being a moon orbiting a planet, which itself is in a circumbinary orbit of two stars, the global environment is in constant flux on Brach'tier. The theory behind Brach'tier's origin is that it once was a protoplanet drifting through the void of space before it was captured by Brach's strong gravitational pull.
At a glance, Brach'tier appears most inhospitable and upon closer inspection, this would absolutely prove to be the case. At one point oceans seemed to cover the now barren rock now, though, many simply exist as cavernous trenches filled with sand and despair. Brach protects Brach'tier from the deadly solar flares from the twin suns, but there is little recourse from the extreme heat. While the Valgaari are astonishingly resilient to the trials Brach'tier, even they cannot exist out in the open for extended periods.
Nowadays, little of the surface is populated. Instead, the Valgaari cities are carved into the ground and mountains named for the matriarch of that particular tribe. Tch'ava is the largest Valgaari tribe and though no other would admit to it, the ruling force upon Brach'tier. This empire stretches across what would be considered the most liveable section of land. During the fall season, the Tch'ava tribe is able to vacate the caverns and mountains safely. They use this time to collect the thawed glacial water and hunt for larger prey. It is also home to the Valley of the Matriarchs, the resting place for all fallen tribal leaders and war heroes.
Under the surface, tunnels connect nearly every city no matter the distance as it is the only means to trade as well as wage war, each go hand in hand with the Valgaari.
The life forms that are able to survive the intense conditions under the blistering suns are terrible foes even to the Valgaari who fear no one. Eight legged stalkers three stories high scour the deserts for their prey of choice, the sand worms which can grow to be more massive than the stalkers themselves. Underground vicious molelike monsters nearly as large as the Valgaari fight for territory in a constant struggle against a superior foe. Nothing weak can survive on Brach'tier, pray for all travelers that wander this way.
Galaxy: Epsilon Lambda
Planet Type: Moon of the gas giant Brach in a binary star system.
Satellites: It is the singular satellite of Brach.
Internal structure of Voskova:
1. Crust: 150 km thick
2. Mantle: 2,600 km thick
3. Core: 2,500 km thick
Orbital Distance (Brach): 1.496 e+8 Kilometers
Orbital Distance (Brach'tier): 384,400 Kilometers
Orbital Period (Brach): 300.3 Earth Days
Orbital Period (Brach'tier): 35 Earth Days
Radius: 5,250 km
Day Length: 15 hours, roughly 8 hours of light.
Surface Pressure: 123.1 kPa
Surface Gravity: 2.1 Earth gees
Surface Temp: Min (-151.8° C/-241.2° F) Max (98° C/208.4° F)
Mass (Brach): 23.17 Earth Masses
Mass (Brach'tier): 0.85 Earth Masses
Water Sources: 5% of Voskova is made up of water sources (Underground Lakes, Rivers, Ice shelves and glaciers)
Biomes (by spatial size): Mountains (10%), Desert (80%), Shrubland (4%), Arctic (6%).
Inhabitants
Valgaari: The Valgaari are the dominant sentient species living on Brach'tier. In appearance, they are considered fearsome to nearly all other beings and for good reason. When one stands at over eight feet with hard reptilian scales and is packing four muscular arms, it garners such a reaction.
Try as it might the savage world of Brach'tier could not snuff out the fledgling Valgaari race. With weather patterns scorching the world on a cyclical basis the Valgaari had no choice but to flee into the underground. Their monstrous strength allowed the Valgaari to carve a path into the solid earth providing a permanent sanctuary. Once a foothold had been made the Valgaari flourished as much as a violent, warlike race of theirs could.
The Valgaari went completely unnoticed by the universe at large if only because their star system resided in a relatively quiet sector of the outer rim. However, this would change the fateful day a starship coming out of a failed warp would crash into the surface of Brach'tier. As the Valgaari approached the wreck, the survivors thought themselves lucky to find the homeworld race willing to aid them. The situation turned quite suddenly when the Valgaari began tearing the offworlders to pieces, the spacefaring race finding their weapons ineffective against the Valgaari's thick hides.
The Valgaari were an adaptive sort, they took to the technical advances with gusto, appropriating each piece of the massive warship they could get their hands upon and scuttling it back to their caves. While the Valgaari were not a simple race, their means of warfare was limited to metal works and primitive gunpowder. With their newfound weapons and understanding of the possibility of greater progress, the Valgaari looked to the stars hopeful for any alien unfortunate enough to find their way to Brach'tier.
Come they did, ship after ship would arrive following galactic rushes to explore the far edges of the outer rim. Each arrival was met with a violent fate, their hardware stripped apart and studied. While the Valgaari would never have the means to mass produce such weaponry or starships, they did learn how to rebuild the tech that made its way to Brach'tier. Eventually, they designed a gravitational field generator around the moon to drag any nearby ship into orbit whereupon they'd either be shot down or forced to land.
Currently, the Valgaari are a race with a small but dangerous subsection of the universe knowing about them. Always looking for conflict to participate in, the warrior bands of the Valgaari are contracted out for wars across the stars to be paid in blood and tech.
World Population: 42 Million Valgaari
Largest agglomeration: Tch'ava
Most Widely Spoken Languages: Valian, with Galactic Standard rapidly rising in speakers.
Government: Each tribe has a Matriarch that can be challenged in single combat to the death for the position. Although no singular tribe leads the planet as a whole, Tch'ava is the dominant faction and is silently respected as such.
Religion: The Valgaari respect strength above all else, and while religious texts have made their way to Brach'tier through alien crafts, none have replaced the worship of the Golem God, Abrass. Never seen, but always respected, Abrass is supposedly a monolithic mountain sized creation as old as the Brach'tier itself, crushing all opposition to those that stand opposed to it and sheltering those that worship it.
Valgaari: The Valgaari are the dominant sentient species living on Brach'tier. In appearance, they are considered fearsome to nearly all other beings and for good reason. When one stands at over eight feet with hard reptilian scales and is packing four muscular arms, it garners such a reaction.
Try as it might the savage world of Brach'tier could not snuff out the fledgling Valgaari race. With weather patterns scorching the world on a cyclical basis the Valgaari had no choice but to flee into the underground. Their monstrous strength allowed the Valgaari to carve a path into the solid earth providing a permanent sanctuary. Once a foothold had been made the Valgaari flourished as much as a violent, warlike race of theirs could.
The Valgaari went completely unnoticed by the universe at large if only because their star system resided in a relatively quiet sector of the outer rim. However, this would change the fateful day a starship coming out of a failed warp would crash into the surface of Brach'tier. As the Valgaari approached the wreck, the survivors thought themselves lucky to find the homeworld race willing to aid them. The situation turned quite suddenly when the Valgaari began tearing the offworlders to pieces, the spacefaring race finding their weapons ineffective against the Valgaari's thick hides.
The Valgaari were an adaptive sort, they took to the technical advances with gusto, appropriating each piece of the massive warship they could get their hands upon and scuttling it back to their caves. While the Valgaari were not a simple race, their means of warfare was limited to metal works and primitive gunpowder. With their newfound weapons and understanding of the possibility of greater progress, the Valgaari looked to the stars hopeful for any alien unfortunate enough to find their way to Brach'tier.
Come they did, ship after ship would arrive following galactic rushes to explore the far edges of the outer rim. Each arrival was met with a violent fate, their hardware stripped apart and studied. While the Valgaari would never have the means to mass produce such weaponry or starships, they did learn how to rebuild the tech that made its way to Brach'tier. Eventually, they designed a gravitational field generator around the moon to drag any nearby ship into orbit whereupon they'd either be shot down or forced to land.
Currently, the Valgaari are a race with a small but dangerous subsection of the universe knowing about them. Always looking for conflict to participate in, the warrior bands of the Valgaari are contracted out for wars across the stars to be paid in blood and tech.
World Population: 42 Million Valgaari
Largest agglomeration: Tch'ava
Most Widely Spoken Languages: Valian, with Galactic Standard rapidly rising in speakers.
Government: Each tribe has a Matriarch that can be challenged in single combat to the death for the position. Although no singular tribe leads the planet as a whole, Tch'ava is the dominant faction and is silently respected as such.
Religion: The Valgaari respect strength above all else, and while religious texts have made their way to Brach'tier through alien crafts, none have replaced the worship of the Golem God, Abrass. Never seen, but always respected, Abrass is supposedly a monolithic mountain sized creation as old as the Brach'tier itself, crushing all opposition to those that stand opposed to it and sheltering those that worship it.